A Beautiful Game

A Beautiful Game

A Story by Abishai100
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A dioramic 'fictionalized' presentation of Xenomorph sci-fi horror-adventure combat video-game education/class representing modernism dowry.

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A video-game opus inspired by The Wizard (Fred Savage). Enjoy, 
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The computer-graphics cyber-course from MIT offered students/members to practice modern warfare orientations and graphic-designs behind readiness in sci-fi invasion-defense scenarios, casting players/participants as 'specially-trained' GI Joe warriors against the dreaded predatory intelligent insect-dragon aliens known as Xenomorphs.



The series of games featuring these synthesized game-scenarios against the terrifying Xenomorph aliens were adapted gorgeously from the graphic Alien sci-fi horror-adventure film franchise which included comics and theme-park attractions of great darkness-intrigue for fans of extra-terrestrial storyboarding.



The professors and trained combatants/fighters designed special orientations and grids for education in Xenomorph morphology and readiness-positioning for great cyber-synthesized survival scenarios designed to 'enhance' portraits of the composition of survivalism in alien-hostile conditions.



FACULTY/COMBATANT: We want our participants to feel the grit and 'hardware' of valor-fields of humans engaging with evil.



Of course, those skilled/educated/trained in this sort of combat (sci-fi vision!) were the faculty/combatants who'd been ascribed as the official 'faerie-warriors' (FrW) against the 'dragon' like Xenomorphs.



AMLAN SATAN (Faculty/Combatant); These 'Xeno-aliens' are lethally intelligent hell-rippers; the idea is survival photography.



Fortunately, the campus/facility at the respected MIT from which this idea was conceived/branched boasted the 'fantastic' atmospherics to offer participants/members of this 'Xenomorph-Graphic(s)' a special view of the application value of science-fiction in the realm of synthesized survival exercises for 'immersive' forays into futuristic designs of human fantasy!



STUDENT/COMBATANT: You get the 'real' sense of the honors behind humans (army!) fighting evil aliens for posterity's sake.



STUDENT/COMBATANT: The Xenomorph is a dragon of violence/warfare; the synthesized survival-games encourage human-IQ.



AMLAN SATAN (Faculty/Combatant): The cyber-game scenario posit frames of teamwork for 'choreographed' defiance-stance.



STUDENT/COMBATANT: The idea that 'faire-angel heroes' may defy the march of invading aliens enhances studies of army-IQ!



As the MIT faculty branched-out continuously with this 'visionary' view of the design of survival-game (alien-defiance!) conditions, students/participants/members/combatants found great 'joy(s)' in the ideations of synthesized inter-species humility.



FAERIE-WARRIORS (FrW) [Faculty]: Our 'teachers' and trainers hail from all walks of Facebook-culture and cast game-replays!



AMLAN SATAN (Faculty/Combatant): A key experience in this Xeno-alien defiance gaming 'class' is education in gun-wrenches.



FACULTY/COMBATANT: The diagrams of the Xeno-aliens we present as lethal 'adversaries' of evolution remind gamers of life!



As students/combatants gained in points/ladders, faculty/trainers enhanced presentations of graphic manuals depicting the experience(s) of upward mobility in the elegiac 'saga' of the 'raw shape' of envisioned sci-fi survivalism, alien-contact of a dark quality/face, and the gaming-vibration(s) of pure democracy!



AMLAN SATAN (Faculty/Combatant): The diagrams of Xeno-aliens gestating/growing/attacking remind gamers of distance.



MIT: The vision(s) can evoke visceral environmental ideations of pure adaptation, reflective of military-intelligence diary!



The cyber-marketed portraits of the teachers/trainers who choreograph/coordinate these class-explorations of the dynamics/fitness in imagination required to synthesize these survivalism images as representations of species dogma.



AMLAN SATAN (Faculty/Combatant): We've one cyber-game in which participants dress like 'pirates' for 'trust' profile-sharing.



"Death be not proud...Die not, poor Death, nor yet canst thou kill me" (John Donne).



In the modern invention-age of video-game life-synthetics, the conceptions of survivalism scenario-casting enhances our species 'delicate' consciousness regarding 'wrought' evolutionary studies.



GRADUATE: I feel so proud to think that what I've gained is an 'invaluable' game-account of species-survival detention!



AMLAN SATAN: The Xenomorph is a real 'dragon' of bloody murder; engagement in game-scenario casts 'doubt' about betrayal.



This is a tale of future-world/modernism, and the players are 'students' of evolution and 'soldiers' of fortune, and the Xenomorph has become an anti-god, an anti-Ares (ancient mythological god of war!) casting 'challenge(s)' of the raw 'face' of perceived distances...and destiny!

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"Money is everything" (Ecclesiastes)

© 2022 Abishai100


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Added on June 1, 2022
Last Updated on June 1, 2022

Author

Abishai100
Abishai100

NJ



About
Student/Minister; Hobbies: Comic Books, Culinary Arts, Music; Religion: Catholic; Education: Dartmouth College more..