Computer-Chess: The Fingerprint(s)

Computer-Chess: The Fingerprint(s)

A Story by Abishai100
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A genius of modern media/machinery hoists chess-play design(s) for ideations on network-engaged 'species-mind' direction.

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A tale about modernism/machinery inspired by Gattaca (Ethan Hawke). Enjoy, 
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Amlan Satan made a wondrous discovery while working on chess-stalemate algorithms on his computer-system in the United States. It concerned the way each human mind/player would draw the A.I.-chess super-program to offer 'personality/fingerprint' responsive game-style reaction-strategy from its processor. Each human player would therefore see a 'fingerprint' of an A.I.-response to his/own human mind! Amlan Satan realized this had seriously 'cool' ramifications for various strategy decision-making array analysis-algorithms designed to illuminate special symmetry/individuality duality for social-media commentary by the public/citizenry!



AMLAN SATAN: Each human mind/player engages our chess-computer to derive his/her own 'fingerprint' for chess-stalemate!



This rather elegant 'proposal' regarding the proliferation of decision-making arrays/diagrams unique to each human-mind regarding chess-stalemate/gameplay revealing computing/brain sophistication or efficiency casted a special social-media 'spotlight' on the 'personalized' signature of urban-grid psyche/behavior(s) coloring. All minds were unique and vigilant!



AMLAN SATAN: This might affect the 'signature(s)' of civilization-journals regarding the architecture of mind-choice design(s).

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"Money is everything" (Ecclesiastes)

© 2022 Abishai100


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Added on October 18, 2022
Last Updated on October 18, 2022

Author

Abishai100
Abishai100

NJ



About
Student/Minister; Hobbies: Comic Books, Culinary Arts, Music; Religion: Catholic; Education: Dartmouth College more..