Venger/Ravana: SimCity Debate

Venger/Ravana: SimCity Debate

A Story by Abishai100
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Two rival wisdom 'beings' engage in a stirring 'examination' of the symbolic scope of SimCity and its capitalism-application for Earth-walk.

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A 'cool' structuralism debate between the antihero-sorcerer Venger (Dungeons & Dragons) and the multi-headed fascist underworld monarch Ravana (Ramayana) concerning the symbolic 'magic' of the civilization design 'fantasy' video-game SimCity (Maxis/Will Wright) and (loosely) inspired by Capitalism: A Love Story (Michael Moore). Thanks for reading (and enjoy!), 
DISCLAIMER: This work of social fiction contains images/references with no commercial/explicit ties to any representative person(s)/body (e.g., SimCity) and is therefore cast as purely a 'personal' exercise in cultural wording (for 'open' entertainment/writing). 
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Venger engaged in a rousing debate about capitalism structuralism with his secret rival Ravana. Venger, the winged sorcerer, had always been a keen critic and analyst of capitalism's readings on Earth, while Ravana, the multiheaded monarch of Machiavellian fury/fascism, considered the pirate-exploitation 'magic' of capitalism and thought of the 'method-act' behind commerce-traffic Ego (and soul). The two decided to focus their debate on the symbolic 'value' of the excellent civilization architecture cyber-game SimCity which had come to re-present the ambitious 'brain' of capitalism itself to its players/fans/patrons (wow). This would be a rather 'cool' examination concerning the shape/color of pure consumerism-linked wry 'chess' intelligence (and emotion!).



VENGER: I consider this exchange between us a hand-writing for capitalism's reading.
RAVANA: Cool; perhaps we'll find those special colored contours of profit-word.
VENGER: Perhaps we might even find our 'shared' image-interest for Earth wands.
RAVANA: Perhaps!



Venger/Ravana considered how the reflective SimCity game, offering players/fans designs and inventions in city-scapes and architecture(s) for profit and civics oriented finery and frills and fortune and fortitude (and even goods). This had become a rather 'cool' vision or 'examination' for the composition of capitalism's special readings concerning the design/scope of urban planning and the 'hand-adventure' of what signifies Earth-race views of sportsmanship, cheers, competition, control(s), and standing (wow).



VENGER: There's quite a 'cool' hand of hospitality inventions/chess for SimCity IQ.
RAVANA: Excellence; it's a synthesis for view with the synthetics of capitalist resource.
VENGER: It's a synthesis 'game' for the daydream of self-willed personality in profit.
RAVANA: One might 'fantasize' how SimCity reminds us of the 'taste' of work.
VENGER: Excellence!



Venger/Ravana considered the varied images of richness and extremes in real-life capitalism on Earth and how SimCity had become a special 'toy-box' to recreate these forms of known/imagined ambition and controls for grand designs in human-world towers (or vanities). The two rival 'beings' compared some of the inventions in SimCity game-play to some of the worldly fantasy-imagery on Earth (capitalism-consciousness) concerning the 'extremes' of risk and will based decision-making (for the Ego).



VENGER: I think SimCity is a platform for personality-based inventions in profit/weakness.
RAVANA: I rather think SimCity is (more) a 'view' for the design(s) in wish.
VENGER: Do you 'doubt' there's scope for 'fantasy' application in Earth-capitalism?
RAVANA: No; there's ample architecture-examples of wording (hmm).
VENGER: Perhaps we (both!) agree capitalism (SimCity) is a 'thing' of water.
RAVANA: Sure...for 'worldly' loftiness in institutionalism wire (ha).
VENGER: Cool.



The two rival 'beings' (Venger/Ravana) concluded that while SimCity was a personality-oriented city-design 'fantasy' for Earth-capitalism conscious players/fans, it was also a social 'platform' for conceptions in certain ambition or risk oriented 'views' of fortune's readings/wordings/rations. Venger derived a special Xmas-consumerism 'parody' avatar doodle-drawing of a mischievous character named Evil-Elf who'd signify a capitalism-race 'fantasy' concerning the reach/hands of ambition and ornamentation wish-craft (and humor!). Ravana agreed that Evil-Elf was something like that 'personality-charm' of SimCity that reminded players/fans of the 'quality' of humor. This had become a 'sculpture' of a 'fine' color (for capitalism's wish-craft).



"Doing well is the result of doing good. That's what capitalism is all about" (Ralph Waldo Emerson). 

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"Money is everything" (Ecclesiastes)

© 2023 Abishai100


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Added on July 13, 2023
Last Updated on July 13, 2023

Author

Abishai100
Abishai100

NJ



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Student/Minister; Hobbies: Comic Books, Culinary Arts, Music; Religion: Catholic; Education: Dartmouth College more..