Cyber-Control: PrincetonA Story by Abishai100A Princeton-sage uses cyber-imagery for competition-linked Homeland 'defense' of social-net language (for a 'youth-mall' reason).
A capitalism tech-age 'fantasy' inspired (loosely) by the video-game modernism enchantment 'atmospherics' from the cool American youth-games film The Wizard (Fred Savage).
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==== AMLAN SATAN: "With this cyber-IQ for capitalism game 'imagery' in the Homeland, I'll create a vided-game fanfare diagram for the 'intelligence' of modern traffic-confidence in my post-9/11 age of 'incomplete distances' to competition-wind (for the Ego)." ![]() Amlan Satan, a Homeland (American) Earth-prince of cyber-writing for capitalism-race imaginations/storyboards, used his Princeton (NJ/USA) base to create a 'fantastic' intelligentsia/citizenry 'handshake' for the quality of 'chess' in post-9/11 era cyber-activity defense(s) for antiterrorism vanities (for journals!). ![]() AMLAN SATAN: I'll complement this games-diagram for cyber-control(s) in this post-9/11 era 'environment' with sportsmanship 'intelligence' for a Western/American superior focus on the links between sportsmanship/competition and capitalism-race mythology (for the Ego). ![]() Can you defend Western rhetoric with cyber-control(s) for capitalism-race rhetoric in this new millennium with a (simplified) video-game optimism, as 'Prince Satan' argued (with confidence/heat)? Well, Satan thought this quality of competition 'lyric' was a reflection of what made America a 'hotel' for all that'd become a traffic-fantasy for materialism story-telling (wow). ![]() AMLAN SATAN: Perhaps in this Princeton 'cylinder' for social-media presentations/optimism, I'll draw interest from American/Western citizenry for commentary concerning the richness of Earth's special fortune-readings (for the Ego). ![]() Amlan used special images of commerce-culture and media-aesthetics for a traffic-confidence storyboard that illuminated our 'special' social-net fantasy of fortune-readings for 'shares' in network curiosity/intellectualism, and video-game 'consciousness' was his special 'trident' in this story of wrought 'American' materialism (for all). ![]() CRITIC: Can you defend capitalism in America with simplified games-magic? SATAN: Sure; indeed, there's a traffic-eye for all that's lifestyle (now)! CRITIC: What's this link between 'competition-IQ' and Earth-sanity? SATAN: That's easy --- it's (all) in the 'image' of Homeland metal/reality. CRITIC: That's (pretty) cool, Satan (good luck). SATAN: I don't need luck, for America's realism (wow). ![]() This video-game view for American competition optimism for social-net activity in the post-9/11 era for traffic-ideology and commentary was complemented with Satan's references to video-game 'art' (user-interface interest) and sportsmanship-materialism (e.g., a 20th-Century pro-women's tennis spirits youth-fanzine oriented Sabatini-Argentina 'memoir' of what made US-Open Finals competitiveness in 1988/1990 a 'revelation' for a games-oriented patriotism --- for 'superstitious' men). ![]() "Doing well is the result of doing good. That's what capitalism is all about" (Ralph Waldo Emerson). ==== "Money is everything" (Ecclesiastes) © 2023 Abishai100 |
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Added on August 17, 2023 Last Updated on August 17, 2023 AuthorAbishai100NJAboutStudent/Minister; Hobbies: Comic Books, Culinary Arts, Music; Religion: Catholic; Education: Dartmouth College more.. |









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