The Forsaken (lore book)
A Story by DarkQuill
a book detailing the lore and creatures of the story "The Forsaken", this is within the journal of Luck and are his drawings. 
Entry #001: The FirstbornClassification: Original Carriers Threat Level: Terminal Height: ~6,000 ft, immobile Appearance: Towering, featureless giants; limbs like collapsed infrastructure; emit continuous low drone Behavior: Do not move; act as organic transmitters linking all Carriers; drone warps memory and perception Habitat/Range: Visible across skylines, monuments of the Dead Zone Known Weaknesses: None observed; theorized that silencing one could disrupt the hive mind Survival Tip: Do not approach. Do not record the drone. Do not remember. 
Luck’s note: “They don’t hunt. They hum. And the world obeys.”![]()
Entry #002: WhisperersClassification: Scouts / Biological Alarms Threat Level: Severe Height: ~10 ft, hunched Appearance: Thin, insect-like limbs; smooth, featureless head with slit mouth Behavior: Silent movement; emit pulses felt in bone; shriek to summon Carriers Habitat/Range: Ruins, metro tunnels, outskirts of Carrier zones Known Weaknesses: None; vanish after summoning reinforcements Survival Tip: If you feel a pulse in your ribs, hide. The giants are coming. 
Luck’s note: “They don’t kill. They call. And when they call, death follows.”
Entry #003: Lantern MawClassification: Lures / Illusion Predators Threat Level: High Appearance: Shadowed body with glowing throat; silhouette sometimes resembles a child Behavior: Emits lullaby-like sounds in reverse; glow draws survivors closer; moves silently through snow Habitat/Range: Metro entrances, snowfields, abandoned streets Known Weaknesses: Light fades when confronted; rarely attacks directly Survival Tip: Never follow the glow. 
Luck’s note: “I thought I saw a child inside it. I didn’t look twice.”
Entry #004: Husk WeaverClassification: Cocoon Makers Threat Level: Severe Appearance: Spider-like, bone-clicking legs; weaves cocoons around living prey Behavior: Scuttles across ceilings; immobilizes victims in husks; unknown purpose of cocoons Habitat/Range: Metro tunnels, collapsed structures Known Weaknesses: Vulnerable when weaving; but approaching is suicide Survival Tip: If you hear clicking above, don’t look up. 
Luck’s note: “I told myself it was too dangerous. Truth is, I couldn’t move.”
Entry #005: Crowned WretchClassification: Berserk Mutant Threat Level: Extreme Appearance: Skull split open like a flower; exposed pulsing brain; bone blades jutting from arms Behavior: Drops from above; shrieks psychic pulses that disorient and bleed victims; attacks with terrifying speed Habitat/Range: Ruins, ambush zones, cultist hunting grounds Known Weaknesses: None confirmed; vanishes after combat Survival Tip: If you hear wet clicking, pray it’s not above you. 
Luck’s note: “It carved through them like paper. Then it screamed at the sky.”
Entry #006: Carriers
Luck’s note: “They don’t see you. They don’t hear you. They just know. And they never stop.”
Luck’s note: “They call it paradise. I call it a prison with prettier lights.” Entry #009: TVRS PatrolsClassification: Tactical Enforcement Division Threat Level: Variable (Lethal when provoked) Unit Designation: Echo Bravo, Delta Crown, Omega Line Appearance: Black armor with mirrored visors Shoulder-mounted scanners for Mark and T-virus detection Standard-issue rifles, stun batons, and disposal blankets
Behavior: Patrol Utopia’s perimeter and interior districts Scan all entrants for infection and resonance Authorized to execute civilians deemed “armed and dangerous” Bodies are covered and removed within minutes
Protocol: “Scan. Confirm. Neutralize.” No trial, no warning - presence of weapon triggers termination Radio codes used to sanitize reports: “Echo Bravo 2-2-5. Terrorist neutralized.”
Habitat/Range: Utopia gates, bread lines, refugee checkpoints Occasionally deployed to outer ruins for containment
Known Weaknesses: Survival Tip: If they scan you twice, run. If they speak in code, someone will die.
 Luck’s note: “They don’t ask questions. They just clean the street.”
Entry #010: The Devils ChildClassification: Origin Beast / Mutation Catalyst
Threat Level: Cataclysmic Height: ~9 ft (quadrupedal); variable post-mutation Appearance:
Massive, bear-like body soaked in blood. Antlers branch like twisted bone, eyes glow red with unnatural heat. Front limbs resemble an elk’s, hind legs thick and predatory. Jaw structure shifts - sometimes crocodilian, sometimes human. Skull resembles a deer’s but warped, stretched, and split. Behavior: First contact aboard Virelia during crew blackout. Displays extreme aggression; known to consume internal organs. Mutation spreads through proximity - infects dying fauna, reshapes anatomy. Later sightings show hybrid forms: deer with bear limbs, rabbit ears, feline eyes.
Habitat/Range:
Originally confined to Virelia. Later escaped into Dead Zone perimeter forests. Mutation trail traced through wildlife and wreckage. Known Weaknesses:
None confirmed. Bullets slowed it; final death unclear. Remains found decades later suggest dormancy, not defeat. Survival Tip:
If it looks like prey but moves like a predator, do not approach. Mutation is not always visible. 
Luck’s note:
“It didn’t evolve. It arrived. And everything after it started to rot.”
© 2025 DarkQuill
Author's Note
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read The Forsaken, this is an accompaniment to that story
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Added on November 18, 2025
Last Updated on November 19, 2025
Author
DarkQuillRutherford, NSW, Australia
About
I'm new to writing stories and am looking to have people who can see my work, I'm currently working on a story that I think is too promising to sit in my files more..
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