The Forsaken (lore book)
A Story by DarkQuill
a book detailing the lore and creatures of the story "The Forsaken", this is within the journal of Luck and are his drawings. 
Entry #001: The FirstbornClassification: Original Carriers Threat Level: Terminal Height: ~6,000 ft, immobile Appearance: Towering, featureless giants; limbs like collapsed infrastructure; emit continuous low drone Behavior: Do not move; act as organic transmitters linking all Carriers; drone warps memory and perception Habitat/Range: Visible across skylines, monuments of the Dead Zone Known Weaknesses: None observed; theorized that silencing one could disrupt the hive mind Origin: unknown Survival Tip: Do not approach. Do not record the drone. Do not remember. 
Luck’s note: “They don’t hunt. They hum. And the world obeys.”![]()
Entry #002: WhisperersClassification: Scouts / Biological Alarms Threat Level: Severe Height: ~10 ft, hunched Appearance: Thin, insect-like limbs; smooth, featureless head with slit mouth Behavior: Silent movement; emit pulses felt in bone; shriek to summon Carriers Habitat/Range: Ruins, metro tunnels, outskirts of Carrier zones Known Weaknesses: None; vanish after summoning reinforcements origin: unknown Survival Tip: If you feel a pulse in your ribs, hide. The giants are coming. 
Luck’s note: “They don’t kill. They call. And when they call, death follows.”
Entry #003: Lantern MawClassification: Lures / Illusion Predators Threat Level: High Appearance: Shadowed body with glowing throat; silhouette sometimes resembles a child Behavior: Emits lullaby-like sounds in reverse; glow draws survivors closer; moves silently through snow Habitat/Range: Metro entrances, snowfields, abandoned streets Known Weaknesses: Light fades when confronted; rarely attacks directly Origin: The lantern maw are created when a mother turns while pregnant Survival Tip: Never follow the glow. 
Luck’s note: “I thought I saw a child inside it. I didn’t look twice.”
Entry #004: Husk WeaverClassification: Cocoon Makers Threat Level: Severe Appearance: Spider-like, bone-clicking legs; weaves cocoons around living prey Behavior: Scuttles across ceilings; immobilizes victims in husks; unknown purpose of cocoons Habitat/Range: Metro tunnels, collapsed structures Known Weaknesses: Vulnerable when weaving; but approaching is suicide Origin: Created when a child turns Survival Tip: If you hear clicking above, don’t look up. 
Luck’s note: “I told myself it was too dangerous. Truth is, I couldn’t move.”
Entry #005: Crowned WretchClassification: Berserk Mutant Threat Level: Extreme Appearance: Skull split open like a flower; exposed pulsing brain; bone blades jutting from arms Behavior: Drops from above; shrieks psychic pulses that disorient and bleed victims; attacks with terrifying speed Habitat/Range: Ruins, ambush zones, cultist hunting grounds Known Weaknesses: None confirmed; vanishes after combat Origin: Created when a husk weaver captures someone Survival Tip: If you hear wet clicking, pray it’s not above you. 
Luck’s note: “It carved through them like paper. Then it screamed at the sky.”
Entry #006: Carriers
Luck’s note: “They don’t see you. They don’t hear you. They just know. And they never stop.”
Luck’s note: “They call it paradise. I call it a prison with prettier lights.” Entry #009: TVRS PatrolsClassification: Tactical Enforcement Division Threat Level: Variable (Lethal when provoked) Unit Designation: Echo Bravo, Delta Crown, Omega Line Appearance: Black armor with mirrored visors Shoulder-mounted scanners for Mark and T-virus detection Standard-issue rifles, stun batons, and disposal blankets
Behavior: Patrol Utopia’s perimeter and interior districts Scan all entrants for infection and resonance Authorized to execute civilians deemed “armed and dangerous” Bodies are covered and removed within minutes
Protocol: “Scan. Confirm. Neutralize.” No trial, no warning - presence of weapon triggers termination Radio codes used to sanitize reports: “Echo Bravo 2-2-5. Terrorist neutralized.”
Habitat/Range: Utopia gates, bread lines, refugee checkpoints Occasionally deployed to outer ruins for containment
Known Weaknesses: Survival Tip: If they scan you twice, run. If they speak in code, someone will die.
 Luck’s note: “They don’t ask questions. They just clean the street.”
Entry #010: The Devils ChildClassification: Origin Beast / Mutation Catalyst
Threat Level: Cataclysmic Height: ~9 ft (quadrupedal); variable post-mutation Appearance:
Massive, bear-like body soaked in blood. Antlers branch like twisted bone, eyes glow red with unnatural heat. Front limbs resemble an elk’s, hind legs thick and predatory. Jaw structure shifts - sometimes crocodilian, sometimes human. Skull resembles a deer’s but warped, stretched, and split. Behavior: First contact aboard Virelia during crew blackout. Displays extreme aggression; known to consume internal organs. Mutation spreads through proximity - infects dying fauna, reshapes anatomy. Later sightings show hybrid forms: deer with bear limbs, rabbit ears, feline eyes.
Habitat/Range:
Originally confined to Virelia. Later escaped into Dead Zone perimeter forests. Mutation trail traced through wildlife and wreckage. Known Weaknesses:
None confirmed. Bullets slowed it; final death unclear. Remains found decades later suggest dormancy, not defeat. Survival Tip:
If it looks like prey but moves like a predator, do not approach. Mutation is not always visible. 
Luck’s note:
“It didn’t evolve. It arrived. And everything after it started to rot.”
Entry #011: Woven sackClassification: Cocoon Structure Threat Level: Severe (Indirect) Appearance: Fibrous resin shell; tightly woven strands; warm to the touch; faint internal movement Behavior: Pulses irregularly; contracts when disturbed; emits soft wet clicking from within Habitat/Range: Dark corners, ceilings, collapsed rooms, Weaver nests Known Weaknesses: Cutting the outer layer triggers violent rupture; contents unpredictable Origin: Constructed by a Husk Weaver around a captured human Survival Tip: If you see one twitch, back away slowly. Something inside is almost done.
Luck’s note: “I watched one split open once. I still hear the breathing.”
© 2026 DarkQuill
Author's Note
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read The Forsaken, this is an accompaniment to that story
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Added on November 18, 2025
Last Updated on March 4, 2026
Author
DarkQuillRutherford, NSW, Australia
About
I write dark, atmospheric stories and I’m currently building a world that’s grown far beyond what I expected. I’m here to share my work, improve my craft, and connect with readers wh.. more..
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