The GameA Story by Mark RainesTwo rival gamblers get into a deadly set of games
The air in Oakhaven was a bruised purple, heavy with the scent of damp earth and something indefinably old. It clung to the crooked houses, seeped into the very bones of the townsfolk, and permeated The Serpent’s Coil, the gambling den where Silas Blackwood and Jax "The Grinder" McGraw were about to play their final hand.
They despised each other with a hatred so potent it felt like a visible aurora between them. Silas, lean and sharp, with eyes like chips of glacial ice, had ruined Jax’s family, stripping him of inheritance, reputation, and sanity years ago with a rigged game in New Orleans. Jax, a brute of a man with a scarred face and fists like mallets, had, in turn, burned Silas’s prized collection of antiquities, a fire that nearly claimed Silas himself. Oakhaven, a town that seemed to exist outside the normal currents of time, had called to them, whispering promises of ultimate vindication for one, and definitive ruin for the other. Tonight was the night. The Serpent’s Coil was a suffocating space, lit by flickering gas lamps that cast dancing shadows. A dozen or so hushed figures, the town's permanent residents " pale, unnervingly still " watched from the periphery, their eyes like polished stones. A heavy, leather-bound ledger lay open on the felt table between them. Marked "The Book of Pacts," its aged pages were stained with what looked suspiciously like dried blood. "The rules are simple," rasped a voice from the shadows. It belonged to the proprietor, a hunched figure known only as Elias, whose face was perpetually hidden by the deep cowl of his robe. "Four games. Each with a forfeit. The final game determines who, if anyone, leaves Oakhaven. The loser, or losers, remain. Forever." Silas, ever the cool one, merely nodded, a faint, predatory smile playing on his lips. "Let's begin, Grinder. May your suffering be prolonged." Jax snarled, "I'll see you choked on your own lies, Blackwood." Game One: The Blind Bet A deck of cards, each lacquered black, was placed before them. Elias produced a small, ornate dagger. "Each of you will draw one card. You will not look at it. You will place it on your forehead. Jax, being the challenger, will guess Silas's card. If he is wrong, a forfeit is paid. Then Silas guesses Jax's card. Wrong, and the forfeit is paid. The forfeit this round… is a confession, revealed with the blade." Jax squinted, trying to read Silas’s unreadable face. "King of Spades," he grunted, the card of bad luck and death. Silas slowly peeled the black card from his forehead. It was the Queen of Hearts. Jax’s face, already a landscape of scars, tightened. Elias pressed the dagger into Jax’s palm, guiding his grip. "Confess, Grinder. Your deepest, most humiliating secret." Jax’s hand trembled. "The fire... the antiquities... I didn't mean to… I thought it was abandoned! I swear!" He squeezed his eyes shut, and with a guttural cry, brought the blade down, not on his own flesh, but into the tabletop, severing the tip of his own little finger. A sharp snap of bone, a spurt of dark blood across the felt. The townsfolk’s eyes glittered. Now it was Silas’s turn. He did not hesitate. His gaze was fixed on Jax, calculating. "His card is the Seven of Clubs." Jax ripped his card away. It was indeed the Seven of Clubs. Silas had won. No forfeit for him. He merely wiped a fleck of Jax's blood from the table with a pristine handkerchief. Game Two: The Whisper Chamber A rusted metal box, reminiscent of a medieval torture device, was brought forth. Inside, a single, ornate key lay on a velvet cushion. "One of you will enter. The other will choose a 'truth' to whisper through the grate. If the one inside can withstand the truth, the key is yours. If they break… the chamber locks, and the air within becomes… scarce." Jax, his hand throbbing, volunteered first, a desperate need for control overriding his fear. He clambered into the cramped, dark box. Silas leaned close to the grate, his voice a low, chilling murmur. "You think you're a force of nature, Jax? A wild beast? You're nothing but a marionette. Every loss you ever suffered, every wrong done to you... was orchestrated. By me. Even the day your father looked at you with disgust. I made sure he saw what I wanted him to see." A muffled gasp, a frantic scrabbling from inside the box. Jax’s rage was a palpable force, but the truth, twisted as it was, burrowed into his deepest insecurities. He screamed, a raw, animal sound, slamming against the confines. The air did seem to thin, a sickly sweet scent filling the room. Just as the sound of his struggling became a desperate gurgle, Elias slid open the door. Jax tumbled out, gasping, eyes wide with a terror that transcended mere claustrophobia. He had broken, but not completely. The key was Elias’s. Now Silas entered. He sat calmly, his eyes unblinking. Jax, fuelled by cold fury, snarled into the grate, "You speak of control, Blackwood? Your father, the one you always claimed was a pillar of integrity? He was a cheat, a thief, a murderer. He killed your mother, not the sickness. He silenced her when she found out about his true dealings. And you, you knew! You helped him cover it up, even then, for your precious reputation!" Silas’s face remained impassive. Not a flicker. The townsfolk watched with unsettling stillness. The whispers of the dying air filled the room. Minutes stretched into an eternity. Finally, Elias opened the chamber. Silas emerged, pristine, unruffled, his gaze still like ice. But the faintest tremor ran through his hand as he retrieved the key, a ghost of old pain flickering in his eyes. He had faced his truth, and survived. Game Three: The Scales of Flesh Two ancient, rusted scales hung from the ceiling. Elias produced a wicked, curved blade. "On one side, you will place a piece of yourself. On the other, a memory. The scales must balance. If they do not, the memory is taken from you. Permanently. The greater the memory, the greater the price." Silas went first. He held out his left hand, unflinching. "The memory of my mother's last lullaby," he whispered, a rare crack in his composure. With a swift, practiced motion, he sliced open his palm, blood welling up. He caught it in a small chalice and poured it onto one scale. The other scale remained stubbornly still. Silas frowned. "It's not enough?" Elias merely stared. Silas, with a sigh, drew the blade against his forearm, a longer, deeper cut. Blood spilled again, filling the chalice. This time, the scales trembled, then slowly, agonizingly, began to balance. The memory of his mother’s last song remained, but the wound would leave a jagged scar. Jax, trembling with both pain and a growing, primal fear, stepped up. He chose a memory: "The day I won my first big pot! The feeling that nothing could stop me!" He ripped off a piece of his skin, a ragged chunk from his arm, and placed it on the scale. The other scale barely moved. "Not enough, Grinder," Elias intoned. Jax, desperate, tore at his hair, his beard, then, with a guttural cry, bit down on his own thumb, tearing a piece from the flesh and bone. He spat it onto the scale. It was still not enough. The townsfolk’s eyes seemed to burn with an inner light. "The memory is of soaring, Grinder," Elias whispered, "you must give something that grounds you." Jax’s eyes darted around, then fixed on his own left eye, the one that had seen too much ruin. With a horrifying scream, he clawed at it, his nails tearing at the delicate skin, his fingers blindly trying to gouge it out. Elias, with a swift motion, intervened, but not before Jax had inflicted terrible damage. The memory was lost; Jax would carry the wound, but the triumph of his youth had been wiped clean, leaving only the bitter grit of a life of loss. Game Four: The Town's Embrace The atmosphere had grown thick, the air humming with an unnatural stillness. The townsfolk had drawn closer, their faces disturbingly eager. Elias placed before them a single, crudely drawn map of Oakhaven. "The final game," Elias rasped, his voice no longer human, but a chorus of whispers and rustles. "You wish to leave Oakhaven. But Oakhaven has… other plans. The map shows the town. There is only one path out. A single, unseen route that will deliver one of you to freedom. The other… will remain, integrated into Oakhaven’s enduring form. To find the path, you must each confess the real reason you came here. Not for revenge, not for money. The truth of your brokenness. And then, you must sever it, here, on this map." Silas, his elegant clothes now stained with blood and grime, looked at the map. "I came here… because I crave control above all else," he said, his voice strangely flat. "Because without it, I am a child again, helpless, watching my world burn. I came to prove I could control even the chaos that is you, Jax." He took the blood-stained dagger. With a precise, deliberate movement, he drove the blade through a point on the map marked "The Old Mill," a place he’d once considered buying, a symbol of his desire for ownership. The map glowed faintly under the blade. A thin, ethereal trail of light began to spread from the mill, snaking across the paper. Now it was Jax’s turn. He was a wreck, his body battered, his mind frayed. "I came here," he choked out, "because I have nothing left in the world but my hatred for you, Blackwood. It's the only thing that proves I'm still alive. I came to see you destroyed, because if you're not, then my entire life, my suffering… it means nothing." He stared at the map, then at the lit path. The path led away from the mill, towards the town’s ancient cemetery. He raised the dagger, his hand trembling, and plunged it into the cemetery’s location. As the blade pierced the paper, a second, faint path of light began to emerge from the graveyard, moving in a direction almost parallel to Silas's, but subtly diverging, leading towards the dark, whispering woods beyond the town’s edge. Elias clapped his hands, a dry, rustling sound like dead leaves. "Excellent! Two paths! Two truths! Too many answers! Oakhaven embraces all who offer their essence!" The gas lamps flickered violently, plunging the room into momentary darkness, then flaring back to life with an unnatural brilliance. The townspeople were no longer watching from the periphery. They were everywhere. Their pale skin stretched, their eyes wide, unblinking. Their forms wavered, indistinct at the edges, like reflections in distorted glass. Silas looked down at the map. His path, the one of control, led through the town square, merging with the very stones and mortar of Oakhaven itself. Jax’s path, the one of hatred, led into the gnarled, twisted roots of the whispering woods, becoming one with their ancient, hungry soil. "No," whispered Silas, his voice barely audible. "We don't leave. We become part of it." "Forever," rasped Elias, his face now a swirling vortex of shadows and light, his voice the collective sigh of the town. "We feed on hatred. We feed on control. We feed on you." The room began to twist, the walls warping like aged parchment. The ceiling dissolved into a swirling, starless night. Silas felt his limbs growing rigid, his skin hardening, his consciousness spreading, seeping into the very foundations of the Serpent’s Coil. He saw, with a horror beyond comprehension, that the other townsfolk were not just spectators; they were the preserved, living, whispering parts of past gamblers, previous desperate souls who had lost the final game. He was becoming a brick in the wall, an echo in the silence. Jax screamed, a sound that ripped through the fabric of the night. He felt roots spiraling around his legs, his flesh fusing with the rough bark, his hair becoming a canopy of shivering leaves. His hatred, once his lifeblood, was now the essence that fed the ancient trees, their branches reaching, grasping, ever hungrier. He was a silent sentinel in the woods, his rage a tremor in the very earth. The Serpent’s Coil settled back into its crooked form, quiet, waiting. The air continued to hum, heavier now, richer. A soft, almost imperceptible thump echoed from the ledger on the table. Two new names had appeared on a fresh, unstained page: Silas Blackwood. Jax McGraw. Below them, a single, horrifying whisper filled the empty room, promising: Next. © 2025 Mark Raines |
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Added on July 15, 2025 Last Updated on July 15, 2025 |

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