A Compulsively Dying Digital WorldA Story by RapterjA reflection and reaction to the destruction imposed on the creativity and imagination so paramount to the world of gaming.
“F**k you, Activision.” “I blame EA for this bullshit.“
If you’ve ever tried to play any
popular game online (such as one of the Call of Duty games or almost any Sports
game) you’ve heard these words amongst a myriad of other random outcries and/or
racial and social slurs while you and a party of other players watch a server
crash miserably for absolutely no reason.
Would it be a fair assumption to say that the big company who owns the
servers doesn’t really even care that is happening? Yes, yes it would be. Why?
Because they don’t care about their consumers, they care about making
money and we’re all helping them do it. Granted
a large portion of stereotypical gamers are teenage boys, but oddly enough "
they don’t hold the majority. That award
goes to the 63% of women around the world between ages 28-65. Are these women playing Xbox 360, PS3, or the
Wii. They may own one for their children
or even themselves, but sadly no, they aren’t often frequenters of a console
platform. They play games like angry
birds on their mobile phones or on Facebook.
And this is where we meet the real devil to the dying world of creative
and imaginative games: Zynga.
If you first thought that large
companies are a terrible thing, let me speak as an independent Game Studio
owner and tell you: they aren’t a bad thing.
I love big studios. They will
help me by financially supporting my releases and even purchasing licensing
from me. I need them as much as they
need me. Larger companies don’t like to
spend a lot of time and money on creating new ideas. Instead they like to simply buy creative
ideas that are successful. Companies
like Activision and Electronic Arts are greedy and simple-minded at best, but their
outdated model of re-releasing the same titles with an unprecedented number of narrow-minded
sequels makes creative and original titles from independent developers look
that much better in contrast. Companies
like Microsoft support and help independent developers in other ways. Now because of those efforts, it’s become reasonable
for someone like myself to start and run a game studio and with the right ideas
and releases and actually become a successful enterprise. So with all of these benefits, why are
companies like EA, Activision, and the fateful Zynga killing game designers
like myself? For different reason that
all come down to simple greed.
Activision and Electronic Arts,
known best for games like Guitar Hero and NFL 2012, are flooding the
market. While the contrast in gameplay
may make a game released by someone like myself that much cooler, it makes it
that much harder to companies with limited funding to get their game
noticed. Often times, it takes a few
under-the-counter bribes and a TON of pestering emails to even get a review
posted in the back logs of a popular gaming magazine or website. And then, unless you’ve come up with
something that really stands out, you really have to start pulling the handfuls
of sweaty cash out to get a good or even just a noticeable review. While Electronic Arts and Activision have entire
buildings in several cities dedicated to advertising and PR, most independent companies
have whatever the internet and word of mouth can afford them. Activision and EA have the same mantra they
go by: “Don’t sell a game unless you can sell a multitude of sequels and
follow-ups on the same name.”
While EA and Activision are
destroying what it means to be a game designer, the real dilemma is the company
Zynga. If you’ve ever played a game on
Facebook, you know who Zynga is. They
have the games like Mafia Wars and Farmville, and they have introduced the “Freemium”
mechanic to gaming culture. The “Freemium”
gimmick isn’t an issue. In fact,
providing a freely playable core game with premium content for purchase or
Ad-Support is a great mechanic for independent developers to make a start
with. And, for the gamers it is overall
an easy and affordable gaming experience.
Here is the real problem, though: Zynga’s unbelievable mission
statement: “We don’t want or support innovation and creativity. Just copy everything our competitors are
doing as much as possible and sell it cheaper with our name on it.” This is not a new concept to business, but
creative design is NOT the same thing as cereal. And here lies the problem: Zynga is a $6.2
billion company, what chance does an independent game studio have against a
company that will simply recreate anything you would publish to try and compete
with it? Even worse, companies like
Activision and EA have seen this success and are now trying to mimic this
process for console and PC games. It’s
fruitless to ask for a boycott, because so many people just care more about
playing their stupid game than saving some dying part of our entertainment
industry. Hollywood is going quickly
down the same path. We’re seeing remakes
of movies that were remakes originally.
Hell, we’re even seeing a remake of Spider-Man, one of the highest
grossing films ever, and it isn’t even outdated yet. Point being, the world of creative and
imaginative games is dying because independent developers are fighting a losing
battle to mass-direction.
© 2011 Rapterj |
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Added on September 22, 2011 Last Updated on September 22, 2011 |

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